The Equations (draft)

The Equations

i

Palpito = to move quickly, tremble, throb. Used of persons in
Talpa = mole. When Erfurt is not given, assume Epinal. Abortion.
Misbyrdo = congenital deformity. Byrd = birth? = missed birth:
The corrupt matter of missing birth = corrupt matter of birth.
occipitium = snecca the back of the head = birth. See pudor.
Fetor, fetid: Cheese, pus, abortion. uuorsm = worse, as in Crow.
Corvid = cornucopia. Cornicen = horn-blower. Cornicor = to caw
like a crow. Cornu = horn = lur. Corvus = raven or rook.
Cornicula = small crow. boundaries, definitions, negations: X =
this; not-X = that. Not-X is verification. Adopt what works;
otherwise adapt. “What works” = “what justice = Justice. Must I
fight? emblematic. When I = ego = Ego appears within this, this
short-circuits. undermine both; belief is of little consequence;
belief = consequence = try and _get on the screen _ = make some
sort of connection – what this war = digital = botox so where
were we = within the analog realm of the real, nothing but s * 1
= s; u * 1 = u; b * 1 = b; s * 1 = s; t * 1 = t; a * 1 = a; n *
1 = o; r * 1 = r; l * 1 = l; d * 1 = d; , * 1 = ,; * 1 = ; L *
1 = L; i * 1 = i; z * 1 = z; z * 1 = z; i * 1 = i; e * 1 = e; ,
g * 0 = 0; h * 0 = 0; * 0 = 0; i * 0 = 0; n * 0 = 0; d * 0 = 0;
i * 0 = 0; f * 0 = 0; f * 0 = 0; e * 0 = 0; r * 0 = 0; e * 0 =
0; s * 0 = 0; s * 0 = 0; a * 0 = 0; n * 0 = 0; t * 0 = 0; * 0 =
0; a * 0 = 0; g * 0 = 0; i * 0 = 0; n * 0 = 0; g * 0 = 0; . * 0
= 0; * 0 = 0; t * 0 = 0; h * 0 = 0; e * 0 = 0; * 0 = 0; c * 0
= 0; o * 0 = 0; n * 0 = 0; c * 0 = 0; e * 0 = 0; p * 0 = 0; t *
0 = 0; b * 0 = 0; s * 0 = 0; t * 0 = 0; a * 0 = 0; n * 0 = 0; c
* 0 = 0; e * 0 = 0; ; * 0 = 0; * 0 = 0; a * 0 = 0; b * 0 = 0; s
* 0 = 0; t * 0 = 0; r * 0 = 0; a * 0 = 0; c * 0 = 0; t * 0 = 0;
i * 0 = 0; o * 0 = 0; n * 0 = 0; * 0 = 0; a * 0 = 0; n * 0 = 0;
d * 0 = 0; * 0 = 0; d * 0 = 0; e * 0 = 0; f * 0 = 0; u * 0 = 0;
g * 0 = 0; e * 0 = 0; * 0 = 0; a * 0 = 0; r * 0 = 0; e * 0 = 0;
0; o * 0 = 0; f * 0 = 0; * 0 = 0; t * 0 = 0; h * 0 = 0; e * 0 =
0; * 0 = 0; w * 0 = 0; o * 0 = 0; r * 0 = 0; l * 0 = 0; d * 0 =
0; . * 0 = 0. epistemology equals ontology, knowing = being.
this would be the pearl of map_rewrite(@), av = (nullv) doctor
goodbye (rewrite) = jennifer unknowing subject rewrite = rewrite
subject rewrite = rewrite subject

ii

tri- (nom. 3-es = *tries or *tres) ‘three.’ I note in passing
ALAN, ALAM [from the Sumerian] = essri, ‘form, statue.’ il,
hell?), LUGAL.MES (kings, mes = plural). City is Sumerian URU,
per- cube, hypercube, etc.) always have 3^n elements, where n =
dimension; ween the pillars, the Bhutas (spirits) the railing
[of seats = _dharani_], disappears (through poverty = diskcrash
or surplus = meltdown), there is until 2-portion is empty, i.e.
2-portion = 0 (in which case the 2-portion may no longer exist).
with the bead from 1 portion returning to the undifferentiated
plain, and this continues until 2-portion = 0 (or becomes
non-existent). So that from the plain, one gathers beads into
heaps. The heaps are separated by blanked space, the
ground-state; this state G = 0. G is always existent; it is a
territorialization, a boundary, a marker by virtue of lack of
demarcation. If G = 0 it is 0 anywhere, everywhere that G is.
Think of it as the Basin in Bon religion, or Kristevan chora.
Nothing is ever placed within G; G surrounds heaps. New heaps
may be created, but G is not among them, within them. In this
sense, G is not a natural number, but a numberless state, not
even an emptying of number. In this sense as well, the integers
move from 1 upwards; negative integers might be indicated by
heaps labeled as negative, but in fact all heaps are of the
form: HN = | N | where N > 0. Begin with H1 = X and H2 = Y. To
reach X – Y: Subtract a bead from both; place these beads in a
third heap H3; carry this operation out until H2 is empty. When
H2 is empty, H2 = 0 = G, the undifferentiated state, H2 no
longer existent. But see below, labeling. This depends of course
on Y < or = X. To multiply X * Y. Create H3 and H4. Move H1 bead
by bead to H3; each time, add one bead to H4. When H1 = 0 (i.e.
non-existent), subtract one bead from H2 and place it in H5.
Then move H3 bead by bead to H1 (which must be created anew – H3
and H1 oscillating in this fashion); each time, add one bead to
H4. When H3 = 0 (i.e. non-existent), subtract another bead from
H2 and place it in H5. We then have H1 = X H3 = 0 (i.e.
non-existent) H2 = Y – 2 H4 = X * 2 H2 = 0 (i.e. non-existent)
at which point H4 = X * Y. One might measure X against Y by
moving string, and in that fashion create an accurate
multiplication – but only if X/Y or Y/X = an integer. Otherwise
one is lost without further calculation, fractions, and so
forth. An exercise: What calculations are necessary? What
additional instruments? How to remove a second portion Z such
that Z = Y? This is impossible without external measuring. One
begins with heap or heaps, one separates, one combines. It is a
kind of concatenation without labeling. One can’t say
synchronically, spatially, that X = Y + Z, but one can say
diachronically, temporally, that X did equal Y + Z. It is always
a question of process. tion of drawing the line. The potential
well = an inkwell, replete with Your money or your life:
discrete, yes, or no; it veers. -money = +life, but (+money =
-life) = -money. Life is an _entanglement._ onset and damping 0;
at x = y of infinite +/-? this doesn’t matter; give Your money
or your life: discrete, yes, or no; it veers. -money = +life,
but (+money = -life) = -money. Life is an _entanglement._
Measurement = judgment, culture; the collapse is to the
discrete. Wolfram onset and damping 0; at x = y of infinite +/-?
this doesn’t matter; give State of the Art = Art of the State
Full brownout = approach to event horizon = blackout; time
stops, CPU .0 within and without? If t = 0? t = 0? Yes it does!
It always does! ties out children . again t
= 0 state. but really of, give credence to t = 0. You should see
them! Everything is origin. It libertarian anarchists among
others; remember on the net t = 0. From t = 0. But what is a
list? Older Mind is t = 0, is <=refresh> constant, emission into
screen-object, k = [1]; j = [1]; n = 1; u = ‘Nested Sin
Function, plot j,k’ z = input(‘number of operations ‘); q =
input(‘constant, p=1 ‘); r = input(‘constant, p-1 ‘); s =
input(‘constant for -sin(), 1 ‘); t = input(‘constant for
+sin(), 1 ‘); j(n+1) = sin(k(n))*q – sin(j(n))*s; k(n+1) =
sin(j(n))*r + sin(k(n))*t; n = n+1; t = 0 – ap onset and damping
0; at x = y of infinite +/-? this doesn’t matter; give 1. 2118 =
“two thousand, one hundred and eighteen” – indicative of sxkxg;
s’g; sz[e][ea](W)z1g; print print $_; $_; @words = = split split
“GoogleSearch.wsdl”; $loops $loops = use use strict; my 20; my
$query result = $number $number (my = $offset for 50; (my
($loops – - $offset 1)*10; { += # 2) Query Query 2) $results =
doGoogleSearch( doGoogleSearch( chomp($line); ) “, =
$full_file, join $line; $full_file, close(IN); $full_file,
split(s+, split(s+, ($i=1; = $full_file); split(s+, $formula)-1;
= “$words[$index] “; word_index($i, word_index } $ret_val; my
int = 1600, 8 8 “($i) sub cos($i) sub “); sub split(t, my 0; 0;
10) Query #!usrbinperl $_; $t = time; = $| $t 1; $| time() ($$ ^
($$ ($$ time() + ^ codeine get dreams lost lost among junkie
junkie ); @alphabet = heavens a inside-you put-you-inside in-you
@noun @noun crawled floors floors = highs rand(25); rand(25); );
$nnnn = rand(8); rand(8); rand(11); = $non = rand(7); = $non1
$pre $pre int $gen int int(48*rand); int(48*rand); rand(6); $pre
$gen2 int(48*rand); $gen1 int(48*rand); 49 = $time 49 such that
f(x) = x+0 or x*1, similar to the protective glass filter used
round-trip (ms) min/avg/max = 5176/7368/11625 [Let the exit
number = a random integer times 4] [If exit number = 0,1,2,3
create an action in which player is moved to biography $| = 1;
`cp .bio .bio.old`; print “Would add bio information? $| = 1; cd
(title = ‘ggggg’); Foofwa and I have been working like madmen to
get $| = 1; if ($pid = fork) { holeFunction =
ListInterpolation[Transpose[theirhole]] g = Import["pour.jpg"];
h = Map[((.3#[[1]] + .50#[[2]] + .11#[[3]])/255) &, N[g[[1,
1]]], {2}]; hFunction = ListInterpolation[Transpose[.2 -
Zeta[Cot[Tan[h^2 + 1.9]]]]]; 18 8 i will map out a section of a
screen =

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